AoeStats
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Nomad

507863435Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 35m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Dravidians · Vietnam
1405
+14
🇺🇸 Spanish · United States
1301
+19
1263
+20
🇺🇸 Italians · United States
1256
+21
🇨🇳 Byzantines · China
1375
-19
🇨🇴 Khitans · Colombia
1366
-19
🇨🇳 Romans · China
1348
-18
🇵🇪 Spanish · Peru
1347
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 1,613 12:12 18:10 31:04 ⛏ Fish Boom FC
34 1,200 16:29 23:19 — ⛏ Fish Boom FC
33 1,170 13:32 19:14 — ⛏ Fish Boom FC
33 1,184 14:01 18:02 29:07 ⛏ Fish Boom FC
33 1,157 12:51 18:40 34:07 ⛏ Fish Boom FC
32 1,142 13:39 17:48 — ⛏ Fast Castle
30 1,059 13:28 17:19 — ⛏ Fish Boom FC
25 901 14:19 18:38 31:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,725 10,990 7,670 2,150 36,535 37,994
13,070 11,776 4,015 950 29,811 32,135
12,495 8,615 4,820 2,355 28,285 28,864
10,065 7,674 4,195 890 22,824 27,511
7,250 7,276 3,535 2,305 20,366 20,332
9,420 6,993 2,145 1,795 20,353 24,728
4,410 6,836 1,505 915 13,666 13,612
5,450 4,930 1,510 400 12,290 14,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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