AoeStats
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Pilgrims

507854266Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 44m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Armenians · Mexico
1432
+12
🇪🇨 Dravidians · Ecuador
1415
+13
🇪🇨 Huns · Ecuador
1372
+15
🇪🇸 Saracens · Spain
1311
+18
🇺🇸 Muisca · United States
1383
-16
🇦🇷 Japanese · Argentina
1383
-16
🇺🇸 Bulgarians · United States
1328
-14
🇺🇸 Wei · United States
1280
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,201 13:15 20:25 26:48 ⛏ Fish Boom into Galleys FC
40 1,789 11:29 18:53 31:06 ⛏ Fish Boom FC
37 1,641 13:16 17:31 — ⛏ Fish Boom FC into Fire Galleys
36 1,615 12:16 22:28 36:14 ⚔ Fish Boom into Towers FC
34 1,515 12:26 19:25 30:46 ⛏ Fish Boom FC
33 1,453 12:36 16:48 27:07 ⛏ Fish Boom FC
28 1,236 12:23 19:32 37:22 ⛏ Fish Boom FC
22 978 12:45 16:31 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,665 21,022 9,835 2,375 46,897 47,616
19,635 11,636 12,035 2,715 46,021 50,403
12,795 22,447 8,965 1,750 45,957 49,594
16,750 13,360 8,875 3,570 42,555 45,893
9,080 18,873 11,015 2,465 41,433 48,066
11,885 13,860 9,055 980 35,780 42,607
11,200 14,763 4,995 3,380 34,338 37,164
10,760 9,204 1,320 1,785 23,069 28,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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