AoeStats
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Oasis

507850801Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 29m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Britons · Slovenia
1322
+14
🇺🇸 Saracens · United States
1313
+15
🇺🇸 Wei · United States
1263
+17
🇨🇦 Huns · Canada
1258
+17
🇦🇷 Ethiopians · Argentina
1318
-16
🇦🇷 Mongols · Argentina
1302
-17
🇦🇷 Burgundians · Argentina
1287
-16
🇦🇷 Persians · Argentina
1237
-14
Player eAPM Actions Feudal Castle Imperial Opening
75 2,249 15:15 21:00 — ⚔ Drush into Archers FC
62 1,864 10:30 24:57 — ⚔ Scout Rush
49 1,472 10:03 23:17 — ⚔ Scout Rush
49 1,466 10:03 22:49 — ⚔ Scout Rush
42 1,247 11:04 28:04 — ⚔ Archer Rush
41 1,214 10:09 23:42 — ⚔ Archer Rush
40 1,196 10:19 23:33 — ⚔ Scout Rush
37 1,095 9:14 29:14 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,360 4,819 1,690 1,525 16,394 16,496
8,845 4,755 1,970 200 15,770 18,357
7,145 4,591 805 1,495 14,036 14,800
5,305 5,708 2,670 0 13,683 14,618
5,500 4,836 2,675 0 13,011 14,057
6,895 3,697 1,195 225 12,012 14,001
3,850 4,383 3,195 115 11,543 12,083
4,565 4,029 1,815 0 10,409 13,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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