AoeStats
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Lombardia

507622409Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 60m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1299
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1283
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1229
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🇺🇸 Tatars · United States
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🇺🇸 Wu · United States
1000
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Player eAPM Actions Feudal Castle Imperial Opening
67 4,066 11:34 15:44 31:59 ⛏ Fast Castle
54 3,251 12:06 16:19 28:52 ⛏ Fast Castle
49 2,969 9:26 18:27 30:24 ⚔ Scout Rush
47 2,844 11:04 16:15 32:33 ⛏ Fast Castle
34 2,041 10:48 17:41 32:51 ⛏ Fast Castle
31 1,899 12:02 17:53 30:56 ⛏ Fast Castle
27 1,639 10:27 25:00 42:56 ⛏ Fast Castle
22 1,317 11:17 15:04 30:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,080 32,792 31,615 4,745 114,232 124,431
34,655 38,986 21,450 4,235 99,326 103,050
30,430 26,740 21,785 3,890 82,845 87,967
40,310 26,787 10,950 4,045 82,092 88,861
29,060 23,891 15,865 1,680 70,496 82,475
26,665 18,989 19,575 3,530 68,759 108,706
27,330 22,085 14,870 1,300 65,585 76,113
11,285 16,505 6,785 1,400 35,975 42,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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