AoeStats
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Pilgrims

507610772Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 13m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1224
+17
🇨🇦 Mongols · Canada
1221
+17
🇲🇽 Italians · Mexico
1210
+18
🇺🇸 Turks · United States
1193
+18
🇺🇸 Chinese · United States
1327
-21
🇺🇸 Italians · United States
1247
-18
🇨🇦 Koreans · Canada
1242
-17
🇺🇸 Japanese · United States
1156
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 489 11:42 — — ⚔ Fish Boom into M@A
35 462 11:12 — — ⛏ Fish Boom FC
34 455 12:45 — —
34 457 11:11 — — ⛏ Fish Boom FC
28 373 11:10 — — ⛏ Fish Boom FC
25 341 — — — ⛏ Fish Boom
23 312 13:00 — — ⛏ Fish Boom
22 299 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,500 2,600 250 100 5,450 6,837
2,425 2,150 250 100 4,925 5,397
2,500 1,722 250 100 4,572 5,687
2,075 2,020 235 225 4,555 4,448
1,650 2,400 0 100 4,150 4,001
1,000 2,918 50 100 4,068 4,383
1,400 1,793 50 100 3,343 3,827
1,200 650 0 100 1,950 2,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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