AoeStats
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MegaRandom

507605122Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 46m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1314
+13
🇺🇸 Italians · United States
1231
+16
🇨🇦 Teutons · Canada
1225
+17
🇺🇸 Ethiopians · United States
1136
+20
🇸🇦 Bohemians · Saudi Arabia
1265
-18
🇸🇻 Tatars · El Salvador
1250
-17
🇺🇸 Dravidians · United States
1234
-16
🇦🇷 Slavs · Argentina
1211
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,408 11:14 25:51 34:36 ⚔ Archer Rush
40 1,885 11:34 16:10 29:30 ⛏ Fish Boom FC
38 1,780 10:39 14:59 32:54 ⛏ Fish Boom FC
36 1,686 11:39 15:37 29:54 ⛏ Fish Boom FC
34 1,604 11:50 36:38 — ⚔ Skirmisher Rush
33 1,549 9:21 18:23 40:58 ⚔ Scout Rush
33 1,562 11:16 15:05 29:43 ⛏ Fish Boom FC
31 1,439 11:49 16:55 27:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,000 15,311 24,495 950 71,756 84,570
23,940 13,740 14,325 1,600 53,605 59,547
10,375 17,581 12,625 2,700 43,281 47,191
18,950 11,332 9,730 3,200 43,212 44,632
16,530 15,160 9,515 1,690 42,895 44,947
18,880 13,905 6,805 1,500 41,090 47,740
12,810 11,733 8,655 1,500 34,698 40,973
8,755 9,175 450 600 18,980 20,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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