AoeStats
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MegaRandom

507601968Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 23m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
1320
+12
🇨🇦 Koreans · Canada
1305
+13
🇲🇽 Dravidians · Mexico
1294
+14
🇦🇷 Italians · Argentina
1257
+15
🇺🇸 Saracens · United States
1331
-17
🇺🇸 Bulgarians · United States
1245
-14
🇨🇦 Khitans · Canada
1238
-13
🇺🇸 Turks · United States
1146
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 1,290 9:25 23:00 — ⚔ Archer Rush
48 1,147 10:29 — — ⚔ Scout Rush
46 1,107 11:38 21:21 — ⚔ Scout Rush
38 902 10:08 — — ⚔ Archer Rush
38 907 10:25 — — ⚔ Archer Rush
36 856 10:43 — — ⚔ Scout Rush
34 808 12:06 — — ⚔ Scout Rush
32 776 10:27 21:51 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,030 2,983 515 650 10,178 11,698
4,400 3,330 2,425 0 10,155 10,818
3,725 3,479 1,740 0 8,944 11,136
5,240 3,230 50 250 8,770 9,852
4,025 2,478 400 1,525 8,428 8,872
2,300 3,037 1,905 125 7,367 8,269
3,235 2,911 50 430 6,626 8,105
3,250 2,192 50 125 5,617 6,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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