AoeStats
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MegaRandom

507597656Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 36m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
1320
+11
🇺🇸 Inca · United States
1230
+15
🇨🇦 Jurchens · Canada
1223
+15
🇺🇸 Portuguese · United States
1128
+18
🇦🇷 Wu · Argentina
1214
-15
🇵🇱 Vietnamese · Poland
1214
-15
🇺🇸 Slavs · United States
1211
-15
🇲🇽 Gurjaras · Mexico
1181
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 2,509 12:00 16:04 34:24 ⛏ Fish Boom FC
41 1,482 13:05 17:11 32:44 ⛏ Fish Boom FC
36 1,328 12:57 18:02 33:36 ⛏ Fish Boom FC
36 1,316 13:24 18:40 35:13 ⛏ Fish Boom FC
35 1,259 11:23 15:16 — ⛏ Fast Castle
35 1,269 13:26 18:25 29:34 ⚔ Fish Boom FC into Champis
27 977 12:39 17:04 29:36 ⛏ Fish Boom FC
18 668 12:39 17:36 31:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,065 14,095 6,040 2,480 40,680 48,288
13,300 14,930 7,900 850 36,980 41,722
21,465 8,090 5,245 2,155 36,955 39,070
13,945 10,968 10,185 870 35,968 37,744
12,025 13,920 3,380 2,950 32,275 43,034
14,560 10,185 3,895 900 29,540 32,814
12,210 7,395 1,820 5,400 26,825 31,270
8,210 7,980 2,800 1,430 20,420 22,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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