AoeStats
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Arena

506214427Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 43m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1324
+15
🇺🇸 Khmer · United States
1311
+16
🇦🇷 Lithuanians · Argentina
1286
+17
🇹🇼 Magyars · Taiwan
1279
+17
🇧🇷 Malay · Brazil
1393
-19
🇧🇷 Chinese · Brazil
1368
-19
🇧🇷 Sicilians · Brazil
1246
-14
🇧🇷 Bengalis · Brazil
1219
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,918 10:20 14:15 39:07 ⛏ Fast Castle
44 1,916 8:43 15:00 31:36 ⛏ Fast Castle
40 1,764 10:55 15:32 34:33 ⛏ Fast Castle
32 1,408 11:54 14:52 31:43 ⛏ Fast Castle
30 1,314 10:22 15:37 — ⛏ Fast Castle
28 1,234 12:05 15:34 34:01 ⛏ Fast Castle
27 1,182 10:09 15:32 28:35 ⛏ Fast Castle
26 1,151 9:11 31:08 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,740 20,030 17,125 4,460 67,355 74,932
28,045 14,645 12,860 2,250 57,800 60,214
26,945 16,060 7,645 1,600 52,250 65,007
21,540 9,495 14,890 750 46,675 48,580
15,135 10,765 7,865 1,630 35,395 40,796
11,170 14,815 7,035 1,540 34,560 37,771
10,485 7,325 5,485 2,900 26,195 29,294
7,950 6,990 2,085 2,660 19,685 20,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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