AoeStats
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Highland

506200019Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 35m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1309
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Player eAPM Actions Feudal Castle Imperial Opening
59 2,078 10:09 20:46 — ◆ Galleys FC
43 1,512 10:47 21:09 — ⛏ Fish Boom into Fire Galleys FC
41 1,459 11:24 15:26 30:55 ⛏ Fast Castle
34 1,214 11:44 16:17 — ⛏ Fish Boom FC
30 1,051 10:50 15:26 32:43 ⛏ Fast Castle
30 1,050 10:03 22:51 —
24 858 10:15 — — ⚔ Archer Rush
19 677 10:44 14:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,915 8,319 6,640 1,185 29,059 34,383
13,320 9,003 3,555 1,600 27,478 30,719
5,875 9,251 3,460 2,905 21,491 23,236
6,700 9,940 1,940 2,250 20,830 21,143
8,300 8,766 2,190 1,170 20,426 22,088
7,625 5,183 2,895 1,150 16,853 20,629
5,935 4,929 1,765 1,555 14,184 17,312
2,725 2,022 515 0 5,262 6,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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