AoeStats
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Black Forest

506184444Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 41m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1359
+14
🇧🇷 Portuguese · Brazil
1353
+14
🇺🇸 Britons · United States
1293
+16
🇺🇸 Persians · United States
1277
+18
🇹🇷 Khmer · Türkiye
1314
-16
🇮🇩 Japanese · Indonesia
1314
-16
🇲🇽 Georgians · Mexico
1295
-15
🇳🇴 Saracens · Norway
1292
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,869 14:05 22:23 33:46 ⛏ Fast Castle
38 1,564 10:34 14:03 28:38 ⛏ Fast Castle
31 1,295 13:39 16:40 28:52 ⛏ Fast Castle
28 1,178 11:21 14:53 29:12 ⛏ Fast Castle
27 1,115 10:42 14:53 29:45 ⛏ Fast Castle
22 903 12:52 17:57 34:40 ⛏ Fast Castle
20 836 12:51 16:48 33:44 ⛏ Fast Castle
19 778 15:03 23:16 35:28 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,915 14,928 11,905 4,300 61,048 68,838
22,585 26,682 7,085 1,760 58,112 63,829
22,670 18,980 9,225 2,725 53,600 62,229
17,865 21,865 12,450 1,100 53,280 69,529
19,010 15,488 6,100 3,775 44,373 51,669
11,475 14,479 7,940 3,260 37,154 40,623
11,800 11,389 7,815 3,055 34,059 36,533
10,000 8,257 4,525 260 23,042 26,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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