AoeStats
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Nomad

505998546Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 51m 55s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1244
+18
🇨🇦 Koreans · Canada
1240
+18
🇺🇸 Magyars · United States
1226
+19
🇺🇸 Spanish · United States
1154
+22
🇲🇽 Bulgarians · Mexico
1303
-20
🇲🇽 Huns · Mexico
1296
-20
🇺🇸 Koreans · United States
1292
-19
🇲🇽 Spanish · Mexico
1257
-18
Player eAPM Actions Feudal Castle Imperial Opening
50 2,603 13:50 20:00 39:27 ⛏ Fish Boom FC
34 1,774 14:41 19:46 — ⛏ Fish Boom FC
32 1,687 13:53 18:24 34:08 ⛏ Fish Boom FC
32 1,652 13:47 21:22 42:45 ⛏ Fish Boom
31 1,585 14:15 18:23 35:25 ⛏ Fish Boom FC
31 1,634 12:44 18:31 — ⚔ Fish Boom FC into Scouts
27 1,381 13:50 17:35 32:01 ⛏ Fish Boom FC
25 1,296 12:49 18:53 34:51 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,875 16,410 17,850 2,535 60,670 81,606
20,885 23,609 14,200 1,050 59,744 66,572
17,145 13,355 7,215 1,500 39,215 41,653
12,300 15,134 4,440 4,600 36,474 41,910
8,335 16,621 5,040 4,540 34,536 36,770
13,110 8,692 5,055 2,900 29,757 33,256
11,835 9,099 3,355 2,045 26,334 30,616
7,085 7,016 1,900 2,670 18,671 19,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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