AoeStats
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Nomad

505993652Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 39m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1230
+14
🇨🇦 Huns · Canada
1225
+15
🇺🇸 Berbers · United States
1211
+15
🇺🇸 Franks · United States
1135
+19
🇲🇽 Mongols · Mexico
1214
-17
🇺🇸 Gurjaras · United States
1199
-16
🇬🇧 Huns · United Kingdom
1177
-15
🇦🇺 Japanese · Australia
1174
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,671 15:52 19:56 36:15 ⛏ Fish Boom into Fire Galleys FC
33 1,317 14:54 20:00 38:50 ⛏ Fish Boom FC
30 1,194 15:57 22:03 — ⛏ Fish Boom FC
28 1,107 14:30 18:17 32:50 ⛏ Fish Boom FC
22 861 13:33 20:14 — ⚔ Fish Boom into Scouts
19 757 13:17 20:40 38:45 ⚔ Fish Boom into M@A FC
16 645 14:55 19:24 — ⛏ Fish Boom FC
15 609 14:12 27:38 — ⚔ Fish Boom into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,900 10,505 8,710 950 38,065 44,902
13,550 10,287 6,450 2,905 33,192 44,043
10,195 10,835 4,035 2,695 27,760 31,033
9,760 10,547 4,505 1,195 26,007 28,796
12,650 6,575 4,470 1,055 24,750 30,566
9,655 6,192 3,615 850 20,312 24,826
8,480 6,636 2,340 1,500 18,956 20,686
4,590 4,432 885 100 10,007 10,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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