AoeStats
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MegaRandom

505763357Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 46m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1238
+12
🇨🇱 Maya · Chile
1205
+13
🇨🇴 Ethiopians · Colombia
1170
+14
🇺🇸 Saracens · United States
1112
+17
🇺🇸 Tatars · United States
1163
-15
🇺🇸 Khitans · United States
1154
-15
🇺🇸 Lithuanians · United States
1128
-14
🇺🇸 Teutons · United States
1095
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,092 10:02 23:09 41:04 ⚔ Fish Boom into Archers
36 1,685 10:09 24:46 39:32 ⚔ Archers into Skirms
34 1,591 11:19 21:21 41:20 ⚔ Fish Boom into Scouts
32 1,494 10:05 28:20 — ⚔ M@A into Archers into Skirms
26 1,213 12:05 21:58 34:33 ⛏ Fish Boom FC
24 1,117 12:26 17:33 — ⛏ Fish Boom FC
20 937 12:25 18:19 40:14 ⛏ Fish Boom FC
12 538 13:37 30:05 — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,760 13,300 21,325 3,565 59,950 67,114
27,550 12,118 16,520 950 57,138 64,609
24,025 17,479 11,930 1,055 54,489 58,037
13,585 20,327 10,315 4,355 48,582 55,442
17,805 11,255 8,390 1,600 39,050 42,332
14,735 9,501 5,775 1,600 31,611 36,478
9,755 10,552 3,350 950 24,607 24,836
6,765 4,476 950 1,615 13,806 16,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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