AoeStats
← bkg45

African Clearing

504560856Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 49m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1262
+14
1214
+16
🇲🇽 Romans · Mexico
1209
+16
🇺🇸 Malians · United States
1119
+54
🇩🇪 Hindustanis · Germany
1226
-17
🇺🇸 Vietnamese · United States
1215
-17
🇺🇸 Aztecs · United States
1201
-16
🇺🇸 Turks · United States
1195
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,897 12:24 22:05 45:41 ⚔ Scout Rush
36 1,807 14:38 18:43 42:05 ⛏ Fast Castle
31 1,563 13:38 17:22 42:24 ⛏ Fast Castle
31 1,544 13:46 17:40 40:49 ⚔ Scouts FC
29 1,466 14:41 20:31 48:53 ⛏ Fast Castle
27 1,338 13:33 21:59 35:11
27 1,350 15:27 27:02 — ⚔ M@A into Skirms FC into Archers
19 971 15:34 33:10 47:25 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,145 17,100 13,115 2,060 56,420 57,963
20,520 19,887 10,370 2,560 53,337 72,389
20,295 11,050 12,260 4,300 47,905 53,293
16,900 13,606 4,445 1,550 36,501 36,017
11,725 13,216 8,385 2,900 36,226 43,614
13,670 9,653 7,720 2,250 33,293 38,208
9,215 10,478 7,345 2,075 29,113 31,148
9,285 9,570 4,090 1,545 24,490 26,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.