AoeStats
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Black Forest

504552937Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 44m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1251
+11
🇺🇸 Hindustanis · United States
1066
+19
🇺🇸 Britons · United States
1066
+53
🇸🇪 Malians · Sweden
1225
-20
🇸🇪 Saracens · Sweden
1123
-16
🇫🇮 Magyars · Finland
1060
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,879 11:57 22:21 37:58 ⚔ M@A into Archers
35 1,549 13:25 18:19 34:37 ⛏ Fast Castle
18 810 11:53 17:49 — ⛏ Fast Castle
17 775 12:55 24:23 40:33 ⚔ Archers into Skirms
14 630 13:04 21:12 37:49 ⛏ Fast Castle
11 506 13:11 19:27 34:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,155 14,850 6,250 1,360 40,615 53,077
14,825 13,384 9,090 2,305 39,604 48,052
13,830 10,730 7,605 1,445 33,610 37,938
14,200 12,724 2,995 1,635 31,554 41,455
11,890 10,034 5,765 2,760 30,449 31,320
12,470 9,729 4,140 1,740 28,079 31,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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