AoeStats
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Arena

504544410Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 45m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bengalis · India
1213
+13
🇮🇳 Portuguese · India
1208
+13
🇮🇳 Burmese · India
1143
+16
🇺🇸 Italians · United States
1270
-19
🇺🇸 Bohemians · United States
1101
-35
🇺🇸 Hindustanis · United States
1078
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,889 10:59 15:00 36:06 ⛏ Fast Castle
36 1,635 10:35 14:13 28:49 ⛏ Fast Castle
30 1,361 11:24 15:23 33:27 ⛏ Fast Castle
20 894 10:58 15:04 — ⛏ Fast Castle
18 844 11:05 16:01 29:51 ⛏ Fast Castle
16 732 11:22 16:42 38:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,220 28,775 10,740 2,900 66,635 70,433
28,915 16,605 16,495 925 62,940 64,542
25,875 21,450 11,235 2,665 61,225 65,502
21,455 16,855 14,755 1,130 54,195 66,780
15,515 9,860 6,620 975 32,970 36,521
6,325 5,610 800 1,800 14,535 15,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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