AoeStats
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Black Forest

504537009Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 47m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1261
+9
🇺🇸 Hindustanis · United States
1058
+20
🇺🇸 Dravidians · United States
1052
+49
🇨🇱 Spanish · Chile
1093
-15
🇳🇱 Turks · Netherlands
1075
-14
🇨🇳 Byzantines · China
1068
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,081 10:42 16:48 37:58 ⛏ Fast Castle
29 1,369 9:51 21:18 33:37 ⚔ M@A into Archers
28 1,338 11:40 15:39 33:50 ⛏ Fast Castle
17 803 13:19 24:16 34:34 ⚔ M@A into Skirms
17 792 15:05 29:18 42:19 ⛏ Fast Castle
17 817 11:30 18:11 37:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,860 15,655 11,805 2,015 50,335 55,587
15,650 21,743 9,775 1,180 48,348 71,644
22,080 14,720 9,875 1,600 48,275 73,420
15,000 12,733 8,370 3,095 39,198 42,938
16,175 10,085 6,120 2,150 34,530 41,592
11,470 10,594 4,140 1,145 27,349 34,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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