AoeStats
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Hill Fort

504354014Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 56m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Huns · Canada
1242
+13
🇺🇸 Mapuche · United States
1217
+14
🇺🇸 Poles · United States
1200
+14
🇺🇸 Japanese · United States
1162
+16
🇦🇷 Saracens · Argentina
1234
-16
🇨🇴 Ethiopians · Colombia
1202
-16
🇦🇷 Mongols · Argentina
1158
-14
🇦🇷 Spanish · Argentina
1077
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,680 11:14 16:08 38:26 ⛏ Fast Castle
44 2,484 9:25 23:58 45:29 ⚔ Archer Rush
43 2,419 9:23 24:19 38:40 ⚔ Archer Rush
40 2,271 10:20 21:49 51:03 ⚔ Scouts FC
37 2,057 11:15 16:00 53:13 ⛏ Fast Castle
37 2,082 10:57 20:23 42:59
34 1,916 11:11 15:52 41:12 ⛏ Fast Castle
23 1,291 9:05 20:50 43:34 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,530 14,303 22,330 2,400 69,563 76,161
25,020 17,028 18,780 2,800 63,628 73,982
21,725 20,799 6,195 3,610 52,329 59,835
23,980 11,290 14,435 2,165 51,870 53,073
17,705 20,570 9,775 3,750 51,800 56,324
14,225 20,565 12,495 2,250 49,535 57,254
12,915 14,130 9,555 1,265 37,865 39,554
17,900 7,345 8,630 3,620 37,495 42,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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