AoeStats
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African Clearing

504348203Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 47m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Huns · Canada
1227
+15
🇺🇸 Franks · United States
1200
+17
🇺🇸 Malians · United States
1183
+17
🇺🇸 Mongols · United States
1143
+19
🇺🇸 Mongols · United States
1274
-19
🇦🇷 Vietnamese · Argentina
1223
-18
🇦🇺 Gurjaras · Australia
1212
-17
🇺🇸 Huns · United States
1136
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,993 14:20 18:16 32:18 ⛏ Fast Castle
37 1,735 13:35 18:01 41:24 ⛏ Fast Castle
37 1,737 12:00 24:22 39:13 ⚔ Scout Rush
34 1,596 12:03 19:57 42:41 ⛏ Fast Castle
34 1,606 14:31 21:34 42:55 ⛏ Fast Castle
27 1,286 12:40 16:33 39:42 ⛏ Fast Castle
25 1,189 14:10 19:09 44:57 ⛏ Fast Castle
25 1,175 13:42 18:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,035 13,251 18,895 1,475 61,656 71,503
22,540 12,425 11,820 3,000 49,785 54,324
15,905 14,580 7,300 2,490 40,275 45,489
17,185 12,751 7,560 2,575 40,071 41,181
20,370 9,729 5,525 3,600 39,224 40,837
15,080 9,810 5,160 1,550 31,600 33,498
14,560 9,025 4,410 1,250 29,245 35,338
4,595 2,304 250 890 8,039 7,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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