AoeStats
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Black Forest

503230085Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 51m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1205
+15
🇭🇰 Shu · Hong Kong SAR China
1204
+16
🇫🇷 Franks · France
1147
+18
🇺🇸 Persians · United States
1294
-21
🇺🇸 Italians · United States
1217
-17
🇺🇸 Spanish · United States
1073
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,470 11:31 15:00 29:18 ⛏ Fast Castle
48 2,490 13:14 24:10 35:28 ⚔ Archers into Skirms
38 1,970 9:24 21:56 38:43 ⚔ M@A into Archers
37 1,907 11:17 14:43 29:43 ⛏ Fast Castle
27 1,417 9:43 17:01 31:45 ⛏ Fast Castle
12 637 16:00 27:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,600 30,735 18,200 3,200 85,735 90,002
29,755 23,902 16,240 4,945 74,842 96,167
36,645 11,113 13,745 7,765 69,268 70,330
12,185 15,847 9,815 2,325 40,172 48,016
17,170 15,304 4,960 2,660 40,094 41,933
6,270 6,142 540 1,510 14,462 18,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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