AoeStats
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QS Arena

503221966Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 47m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Byzantines · Hong Kong SAR China
1201
+17
🇩🇪 Khmer · Germany
1195
+17
🇺🇸 Malay · United States
1156
+19
🇺🇸 Italians · United States
1316
-22
🇺🇸 Vietnamese · United States
1235
-18
🇺🇸 Spanish · United States
1090
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,221 7:28 11:23 24:20 ⛏ Fast Castle
38 1,815 8:40 12:29 26:05 ⛏ Fast Castle
36 1,735 8:17 14:00 31:35 ⛏ Fast Castle
32 1,536 8:33 12:56 24:22 ⛏ Fast Castle
32 1,522 8:34 14:03 31:11 ⛏ Fast Castle
21 985 10:04 16:32 32:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,345 18,690 15,970 1,500 70,505 76,924
23,505 26,000 12,390 2,800 64,695 73,821
28,435 14,715 12,065 2,900 58,115 64,996
21,575 13,485 13,040 5,450 53,550 82,975
21,290 13,220 12,480 1,710 48,700 61,484
9,400 16,816 12,070 2,930 41,216 42,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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