AoeStats
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Black Forest

503211872Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 60m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1371
+10
🇺🇸 Mongols · United States
1266
+14
🇺🇸 Franks · United States
1093
+22
🇺🇸 Persians · United States
1336
-20
🇺🇸 Britons · United States
1251
-16
🇺🇸 Spanish · United States
1106
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,740 10:30 22:46 33:33 ⚔ M@A into Archers
38 2,290 13:34 20:33 36:26 ⛏ Fast Castle
35 2,124 11:07 14:49 29:10 ⛏ Fish Boom FC
31 1,862 12:11 16:36 30:49 ⛏ Fast Castle
15 931 14:52 21:49 38:02 ⛏ Fast Castle
13 778 12:28 18:04 38:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,945 24,998 12,420 4,935 84,298 91,010
28,555 31,503 14,425 5,545 80,028 93,945
22,685 28,205 14,680 3,650 69,220 107,777
25,540 15,190 17,170 1,350 59,250 79,502
18,805 19,171 13,685 2,080 53,741 53,535
18,740 16,733 14,090 3,290 52,853 72,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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