AoeStats
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QS Arena

503203961Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 48m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Aztecs · India
1330
+12
🇮🇳 Sicilians · India
1314
+13
🇮🇳 Britons · India
1299
+14
🇺🇸 Burgundians · United States
1354
-18
🇺🇸 Romans · United States
1265
-14
🇺🇸 Vietnamese · United States
1120
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,387 9:15 12:54 26:55 ⛏ Fast Castle
48 2,352 8:46 12:49 26:15 ⛏ Fast Castle
37 1,817 7:16 11:07 35:36 ⛏ Fast Castle
36 1,751 8:32 12:08 34:10 ⛏ Fast Castle
30 1,468 9:05 13:34 28:34 ⛏ Fast Castle
21 1,008 9:12 13:49 37:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,165 31,260 9,735 4,375 78,535 98,446
18,470 30,735 18,135 3,230 70,570 94,416
21,470 20,790 11,530 2,930 56,720 73,708
23,795 15,685 12,610 1,900 53,990 55,236
19,190 17,485 14,360 1,500 52,535 58,636
12,395 15,625 6,145 1,830 35,995 44,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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