AoeStats
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Black Forest

506648729Analyzed
3v3 RM · 18d ago on Sep 14, 2026· 47m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1023
+14
🇺🇸 Celts · United States
1000
+15
🇨🇳 Japanese · China
982
+16
🇹🇼 Celts · Taiwan
1051
-35
🇹🇼 Bohemians · Taiwan
1033
-27
850
-27
Player eAPM Actions Feudal Castle Imperial Opening
35 1,686 12:31 20:36 43:28 ⛏ Fish Boom FC
28 1,316 12:04 23:39 40:08 ⚔ Archer Rush
25 1,181 12:09 18:29 43:21 ⛏ Fast Castle
25 1,176 11:16 15:11 33:27 ⛏ Fast Castle
14 685 13:50 19:14 33:18 ⛏ Fast Castle
13 640 13:12 19:15 32:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,620 21,568 9,500 1,985 51,673 58,471
20,530 11,535 12,705 1,600 46,370 68,034
19,015 12,028 6,930 1,995 39,968 48,209
15,870 14,417 6,910 1,725 38,922 45,173
16,800 14,459 4,485 1,470 37,214 47,167
15,610 9,706 7,715 1,605 34,636 40,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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