AoeStats
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Nomad

506375934Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 52m 50s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Jurchens · Taiwan
1016
+14
🇨🇳 Huns · China
1009
+14
🇨🇳 Ethiopians · China
963
+16
🇦🇺 Italians · Australia
1000
-17
🇦🇺 Jurchens · Australia
955
-14
🇦🇺 Celts · Australia
938
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,889 12:53 24:11 42:09 ⛏ Fish Boom into Fire Galleys FC
36 1,927 13:58 22:36 — ⚔ Fish Boom into Archers
30 1,564 13:47 21:49 46:19 ⛏ Fish Boom
27 1,451 12:44 25:32 45:43 ⚔ M@A Rush
23 1,221 13:11 23:42 42:46 ⛏ Fast Castle
15 770 15:14 20:44 41:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,190 11,538 13,750 2,420 47,898 49,905
14,700 18,969 12,550 1,130 47,349 51,071
23,850 10,020 11,010 2,275 47,155 48,048
19,390 13,450 11,305 2,350 46,495 51,622
18,415 12,295 4,775 2,800 38,285 46,154
9,800 11,434 3,445 1,205 25,884 29,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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