AoeStats
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Lombardia

508627611Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 56m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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946
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Player eAPM Actions Feudal Castle Imperial Opening
31 1,760 11:33 19:03 32:26 ⛏ Fast Castle
28 1,552 11:01 14:52 32:34 ⛏ Fast Castle
28 1,563 11:47 16:57 36:40 ⛏ Fast Castle
27 1,546 10:59 19:12 32:44 ⛏ Fast Castle
25 1,393 12:34 18:11 33:11 ⛏ Fast Castle
20 1,151 11:33 19:20 32:10 ⛏ Fast Castle
19 1,061 11:45 19:15 33:18 ⛏ Fast Castle
16 915 13:48 21:05 29:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,595 22,510 32,725 3,750 108,580 115,452
38,355 29,287 21,460 1,615 90,717 108,184
31,180 27,419 14,920 4,520 78,039 91,996
33,690 21,813 15,580 3,265 74,348 84,145
23,390 25,137 17,735 4,350 70,612 79,886
25,280 15,610 10,765 3,555 55,210 61,687
21,120 19,543 11,445 2,920 55,028 56,497
20,480 17,901 9,295 2,850 50,526 71,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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