AoeStats
← HORA DE CALLARSE UN POQUITO

Black Forest

508353848Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 37m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Byzantines · Peru
779
+16
🇵🇪 Aztecs · Peru
720
+7
🇵🇪 Huns · Peru
650
+14
644
+10
🇺🇸 Britons · United States
612
-12
🇧🇴 Spanish · Bolivia
493
-8
🇧🇷 Franks · Brazil
488
-7
🇲🇽 Bohemians · Mexico
409
-5
Player eAPM Actions Feudal Castle Imperial Opening
24 895 11:54 17:03 — ⚔ FC into Scouts
21 787 11:39 22:42 — ⛏ Fast Castle
19 717 11:56 27:21 — ⛏ Fast Castle
14 512 11:27 22:35 36:06
9 344 11:16 19:24 — ⛏ Fast Castle
9 337 17:00 — —
9 334 18:36 — — ⚔ Scout Rush
3 122 16:27 32:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,385 8,827 2,735 900 25,847 28,141
8,495 6,140 3,455 2,205 20,295 22,702
7,455 6,449 6,185 5 20,094 21,476
8,740 8,805 1,580 885 20,010 23,897
8,955 5,363 3,675 335 18,328 22,772
6,770 4,447 50 0 11,267 15,279
4,860 4,173 50 645 9,728 13,588
3,700 2,425 250 0 6,375 11,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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