AoeStats
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Black Forest

507184836Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 26m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Aztecs · Peru
709
+11
🇵🇪 Britons · Peru
639
+14
630
+14
🇵🇪 Spanish · Peru
627
+23
🇺🇸 Spanish · United States
673
-17
🇺🇸 Magyars · United States
657
-16
🇹🇼 Tatars · Taiwan
515
-10
🇲🇽 Japanese · Mexico
504
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 886 14:38 — — ⚔ Archer Rush
25 683 11:45 — — ⚔ M@A Rush
24 637 17:32 — — ⚔ M@A into Scouts
15 412 11:54 23:56 — ⚔ Drush into Scouts FC
13 362 13:37 — — ⚔ Scout Rush
13 357 11:33 25:17 — ⛏ Fast Castle
10 257 — — — ⚔ Drush
7 184 14:15 23:41 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
3,500 9,194 1,550 350 14,594 14,873
6,130 4,375 835 130 11,470 12,584
6,580 3,756 560 225 11,121 13,453
4,205 4,367 1,050 225 9,847 10,499
5,220 4,035 550 0 9,805 11,260
4,485 3,740 0 280 8,505 8,366
4,250 3,327 545 225 8,347 9,602
2,500 598 310 0 3,408 3,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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