AoeStats
← HORA DE CALLARSE UN POQUITO

MegaRandom

504924230Analyzed
4v4 RM · 26d ago on Sep 7, 2026· 101m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
801
+13
🇳🇿 Koreans · New Zealand
801
+13
🇲🇽 Portuguese · Mexico
788
+14
🇺🇸 Spanish · United States
713
+17
🇵🇪 Inca · Peru
886
-35
🇵🇪 Bohemians · Peru
723
-14
🇵🇪 Japanese · Peru
667
-11
658
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 5,155 16:34 32:45 96:54 ⚔ Towers into Archers
44 4,496 18:26 23:22 29:18 ⛏ Fast Castle
34 3,435 13:59 25:26 48:22 ⚔ Scout Rush
32 3,219 17:31 30:14 53:35 ⚔ M@A into Archers
18 1,804 20:54 33:38 53:45 ⚔ Drush into Scouts into Skirms into Archers
12 1,195 17:33 23:39 44:15 ⛏ Fast Castle
12 1,201 17:12 27:39 44:02
10 1,008 19:52 28:05 43:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,925 63,923 33,530 3,360 175,738 193,132
12,920 62,930 36,150 7,690 119,690 130,512
38,010 36,585 31,935 7,400 113,930 168,329
44,310 36,561 13,000 4,000 97,871 104,596
21,615 36,044 18,260 3,225 79,144 108,559
31,400 22,715 17,665 4,875 76,655 103,345
26,480 23,090 5,670 2,420 57,660 58,604
30,960 8,500 8,295 1,765 49,520 58,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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