AoeStats
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Coastal Forest

503259398Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 50m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1026
+13
🇲🇽 Persians · Mexico
1023
+13
🇲🇽 Vikings · Mexico
995
+15
🇹🇷 Khmer · Türkiye
987
-15
🇷🇺 Turks · Russia
958
-13
🇰🇿 Maya · Kazakhstan
952
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,498 13:05 20:02 25:01 ⛏ Fish Boom FC into Fast Imp
40 2,024 13:18 29:11 — ⚔ Archers into Skirms
40 2,024 10:15 28:46 43:18 ⚔ Scouts into Archers
27 1,377 12:56 31:08 — ⚔ Archers into Skirms
25 1,266 11:15 20:05 — ⚔ FC into Skirms
18 924 14:18 23:15 37:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,885 20,240 5,340 200 44,665 52,339
16,510 16,650 8,540 2,645 44,345 71,741
21,855 11,309 8,725 1,050 42,939 46,929
8,985 9,120 7,605 100 25,810 28,534
9,715 10,043 1,700 1,825 23,283 27,928
3,830 4,995 1,590 1,525 11,940 13,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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