Four Lakes
510194372Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
59m 43s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Dande1987's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Canovaking
D
Feudal Age
11:52
vs 10:51
btm 23%
Castle Age
25:12
vs 20:09
btm 9%
Imperial Age
34:04
vs 36:23
top 30%
eAPM
18
vs 32
btm 16%
First military
18:06
vs 12:45
btm 15%
▼
Slow Feudal Age at 11:52 — slower than 77% of analysed players on Four Lakes
▼
Slow Castle Age at 25:12 — slower than 91% of analysed players on Four Lakes
▲
Fast Imperial Age at 34:04 — faster than 70% of analysed players on Four Lakes
▼
Low eAPM (18) — busier hands win idle time back
▼
First military only at 18:06 (Demolition Raft) — later than 85% of analysed players on Four Lakes
▼
Town centers idle 3:56 of the first 25:12 — keep villagers queued
Dande1987
C
Feudal Age
10:24
vs 10:51
top 35%
Castle Age
22:36
vs 20:09
btm 24%
Imperial Age
42:11
vs 36:23
btm 16%
eAPM
19
vs 32
btm 19%
First military
14:58
vs 12:45
btm 32%
▼
Slow Castle Age at 22:36 — slower than 76% of analysed players on Four Lakes
▼
Slow Imperial Age at 42:11 — slower than 84% of analysed players on Four Lakes
▼
Low eAPM (19) — busier hands win idle time back