Four Lakes
509957046Analyzed1v1 RM
·
2d ago on Sep 28, 2026·
60m 54s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Dande1987's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Dande1987
C
Feudal Age
9:22
vs 10:51
top 7%
Castle Age
26:17
vs 20:09
btm 6%
Imperial Age
40:11
vs 36:23
btm 24%
eAPM
19
vs 32
btm 19%
First military
11:43
vs 12:45
top 37%
▲
Fast Feudal Age at 9:22 — faster than 93% of analysed players on Four Lakes
▼
Slow Castle Age at 26:17 — slower than 94% of analysed players on Four Lakes
▼
Slow Imperial Age at 40:11 — slower than 76% of analysed players on Four Lakes
▼
Low eAPM (19) — busier hands win idle time back
▼
Town centers idle 6:52 of the first 26:17 — keep villagers queued
danilka_volkov
D
Feudal Age
11:49
vs 10:51
btm 24%
Castle Age
31:31
vs 20:09
btm 1%
Imperial Age
—
vs 36:23
btm 0%
eAPM
13
vs 32
btm 6%
First military
11:58
vs 12:45
top 40%
▼
Slow Feudal Age at 11:49 — slower than 76% of analysed players on Four Lakes
▼
Slow Castle Age at 31:31 — slower than 99% of analysed players on Four Lakes
▼
Low eAPM (13) — busier hands win idle time back
▼
Town centers idle 17:07 of the first 31:31 — keep villagers queued