AoeStats
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MegaRandom

503854274Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 51m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Cumans · Croatia
694
+6
🇬🇧 Japanese · United Kingdom
553
+10
🇺🇸 Huns · United States
451
-9
🇮🇩 Burgundians · Indonesia
395
-7
Player eAPM Actions Feudal Castle Imperial Opening
35 1,785 13:34 28:10 37:43 ⛏ Fast Castle
28 1,433 11:50 26:39 48:38 ⚔ Towers into Archers
17 853 10:52 26:08 35:48 ⚔ Towers FC
4 182 13:27 — —

Resources

Player Food Wood Gold Stone Spent Collected
15,485 25,760 8,755 2,100 52,100 57,205
18,500 11,860 11,675 3,000 45,035 61,432
18,020 8,166 9,575 5,830 41,591 43,232
2,415 925 145 0 3,485 4,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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