AoeStats
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Nomad

503846416Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 70m 54s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
537
+9
🇷🇴 Teutons · Romania
479
+12
🇷🇺 Burgundians · Russia
469
+12
🇨🇭 Vietnamese · Switzerland
400
-12
🇮🇩 Portuguese · Indonesia
395
-12
🇹🇷 Mongols · Türkiye
366
-10
Player eAPM Actions Feudal Castle Imperial Opening
21 1,476 13:35 24:34 44:48 ⛏ Fish Boom FC
10 725 20:53 31:59 — ⚔ Fish Boom into Archers
10 711 17:27 26:05 44:56
9 640 20:32 52:28 — ⚔ Fish Boom into Drush into Towers into Scouts into Skirms
8 556 18:16 28:37 38:36 ⛏ Fish Boom FC
7 508 15:23 33:48 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,050 21,500 12,300 3,050 58,900 87,789
23,050 14,130 16,435 1,600 55,215 89,259
17,680 16,490 10,045 3,870 48,085 48,332
19,400 8,196 9,880 1,565 39,041 55,819
11,850 6,290 6,675 100 24,915 28,203
7,385 7,095 490 1,450 16,420 20,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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