AoeStats
← Papaya Yaga

Migration

504224741Analyzed
1v1 RM · 28d ago on Sep 4, 2026· 42m 21s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
531
+13
🇦🇹 Koreans · Austria
461
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 661 12:01 22:49 34:57 ⛏ Fish Boom into Fire Galleys FC
12 489 12:14 26:05 33:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,070 13,021 5,505 2,150 31,746 35,997
13,355 10,990 5,105 1,600 31,050 42,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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