AoeStats
← Wollolo

Arena

508517832Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 56m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
1004
+9
🇺🇸 Aztecs · United States
967
+10
🇺🇸 Goths · United States
914
+12
🇺🇸 Celts · United States
757
+18
🇫🇷 Bohemians · France
848
-13
🇬🇧 Persians · United Kingdom
846
-13
🇪🇸 Slavs · Spain
844
-13
🇬🇧 Huns · United Kingdom
772
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 2,129 11:06 16:34 34:04 ⛏ Fast Castle
38 2,133 10:50 15:37 33:08 ⛏ Fast Castle
31 1,784 10:38 15:07 56:06 ⛏ Fast Castle
27 1,541 11:47 16:52 36:21 ⛏ Fast Castle
27 1,541 12:53 17:21 21:50 ◆ FC into Fast Imp
25 1,427 11:05 15:13 41:18 ⛏ Fast Castle
20 1,128 11:15 19:55 36:40 ⛏ Fast Castle
19 1,104 11:36 17:59 34:05 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
28,140 17,880 20,030 1,500 67,550 71,630
21,145 22,275 19,905 1,800 65,125 70,137
26,125 13,585 18,705 2,350 60,765 61,203
29,510 14,225 11,685 4,850 60,270 73,111
19,575 14,245 12,835 1,500 48,155 69,917
25,820 10,980 7,000 2,000 45,800 49,424
23,295 11,595 6,860 2,900 44,650 73,942
15,225 12,080 3,560 2,450 33,315 43,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.