AoeStats
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Oasis

508508703Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 53m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
908
+12
🇫🇷 Franks · France
847
+14
🇬🇧 Persians · United Kingdom
845
+14
🇩🇪 Bohemians · Germany
843
+14
🇬🇧 Britons · United Kingdom
942
-19
🇬🇧 Mongols · United Kingdom
864
-16
🇬🇧 Vietnamese · United Kingdom
720
-10
🇬🇧 Spanish · United Kingdom
689
-9
Player eAPM Actions Feudal Castle Imperial Opening
29 1,573 12:33 21:21 — ⚔ Archer Rush
25 1,337 10:48 16:25 35:11 ⛏ Fast Castle
25 1,317 11:44 17:06 39:28 ⛏ Fast Castle
25 1,356 12:04 23:16 42:43
21 1,108 11:47 17:47 32:09 ⛏ Fast Castle
19 1,021 12:06 21:14 35:48 ⛏ Fast Castle
16 853 11:14 16:52 43:41 ⛏ Fast Castle
10 551 12:50 24:04 42:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,045 19,035 11,325 4,880 53,285 66,471
18,730 18,534 8,745 2,600 48,609 67,311
18,525 13,745 11,105 2,150 45,525 62,879
14,685 16,735 4,545 1,885 37,850 42,204
12,460 11,695 5,935 3,130 33,220 34,813
14,005 8,320 7,510 2,550 32,385 41,620
12,185 10,335 2,430 1,555 26,505 30,247
6,810 9,445 2,160 1,800 20,215 22,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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