AoeStats
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Arena

504575333Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 48m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Persians · Czechia
740
+15
546
+23
🇺🇸 Celts · United States
723
-20
🇮🇳 Franks · India
692
-18
Player eAPM Actions Feudal Castle Imperial Opening
24 1,134 10:17 14:19 32:51 ⛏ Fast Castle
16 749 11:33 16:54 32:36 ⛏ Fast Castle
14 657 11:07 19:40 30:49 ⛏ Fast Castle
11 505 12:25 18:56 31:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,610 21,875 11,615 1,715 62,815 68,821
17,345 14,435 13,325 2,700 47,805 52,859
14,655 12,660 7,965 1,895 37,175 55,904
15,595 10,920 8,135 2,250 36,900 41,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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