AoeStats
← Tinchi88

Arabia

510153281Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 23m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇪 Hindustanis · United Arab Emirates
1163
+14
🇦🇪 Wei · United Arab Emirates
1146
+16
🇧🇷 Burgundians · Brazil
1128
-15
🇺🇸 Bohemians · United States
1125
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,076 9:18 21:46 — ⚔ Scout Rush
43 1,014 8:47 19:55 — ⛏ Fast Castle
37 871 11:29 21:44 —
23 541 11:25 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,325 4,134 610 200 10,269 11,133
4,075 3,372 400 1,400 9,247 11,049
5,180 3,305 500 100 9,085 9,304
5,030 3,360 375 0 8,765 9,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.