AoeStats
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MegaRandom

509917477Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 54m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
1231
+14
🇳🇱 Vietnamese · Netherlands
1212
+15
🇹🇷 Tatars · Türkiye
1193
+16
🇳🇱 Japanese · Netherlands
1160
+18
🇩🇪 Mongols · Germany
1207
-16
🇦🇪 Hindustanis · United Arab Emirates
1194
-16
🇩🇪 Huns · Germany
1190
-16
🇦🇪 Wei · United Arab Emirates
1176
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,851 8:40 23:25 43:46 ⚔ Scout Rush
44 2,417 8:29 20:05 31:57 ⚔ Archer Rush
44 2,434 10:13 14:13 32:57 ⛏ Fast Castle
43 2,369 9:00 23:45 43:51 ⚔ Scout Rush
39 2,143 8:41 15:19 42:15 ⛏ Fast Castle
28 1,541 8:07 16:51 43:45 ⚔ Archer Rush
22 1,232 10:07 15:58 32:34 ⛏ Fast Castle
22 1,195 9:18 18:08 32:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,980 26,484 14,000 3,825 67,289 70,938
24,805 17,690 12,600 850 55,945 57,813
16,605 19,744 14,325 4,750 55,424 61,402
25,150 12,185 11,335 3,950 52,620 62,234
19,210 17,880 8,360 5,400 50,850 57,535
15,920 18,430 11,370 3,025 48,745 51,584
14,060 14,467 7,365 325 36,217 43,610
18,870 9,051 4,170 4,080 36,171 47,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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