AoeStats
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MegaRandom

509909181Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 43m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Cumans · Morocco
1246
+14
🇦🇺 Persians · Australia
1235
+15
🇨🇳 Burgundians · China
1213
+16
🇲🇾 Celts · Malaysia
1191
+16
🇩🇪 Mongols · Germany
1223
-16
🇦🇪 Hindustanis · United Arab Emirates
1209
-15
🇩🇪 Huns · Germany
1205
-15
🇦🇪 Wei · United Arab Emirates
1191
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 2,591 9:59 19:17 35:38 ⚔ Scout Rush
40 1,732 9:12 20:35 38:12 ⚔ Scout Rush
39 1,691 11:36 16:02 30:10 ⛏ Fish Boom FC
37 1,585 10:06 21:20 40:20 ⛏ Fast Castle
36 1,572 11:40 17:03 37:51 ⛏ Fish Boom FC
35 1,521 12:18 17:37 33:29 ⛏ Fish Boom FC
24 1,048 10:49 14:30 29:39 ⛏ Fast Castle
22 959 11:45 17:12 33:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
52,850 11,620 18,735 2,150 85,355 94,043
20,530 18,843 11,100 2,900 53,373 64,017
20,155 11,011 9,810 2,500 43,476 47,680
18,860 8,050 9,720 950 37,580 40,123
17,195 9,524 8,845 850 36,414 41,561
15,620 10,255 7,410 2,250 35,535 36,663
13,900 11,594 5,020 1,600 32,114 44,448
12,820 7,517 4,705 1,650 26,692 31,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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