AoeStats
← Daniel5ds

Arabia

510910805Analyzed
2v2 RM · 10h ago on Oct 3, 2026· 44m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,435 10:24 18:59 — ⚔ Drush
20 886 10:53 18:14 — ⛏ Fast Castle
19 866 9:54 21:13 42:20 ⛏ Fast Castle
16 716 11:42 17:32 33:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,285 9,555 7,345 850 33,035 42,690
11,355 7,795 4,600 960 24,710 27,620
7,410 6,564 1,835 1,400 17,209 20,444
6,205 4,755 1,270 1,100 13,330 13,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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