AoeStats
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Black Forest

508054516Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 52m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Maya · Spain
792
+15
🇦🇷 Franks · Argentina
733
+18
🇪🇨 Huns · Ecuador
826
-52
🇪🇨 Khmer · Ecuador
724
-32
Player eAPM Actions Feudal Castle Imperial Opening
30 1,571 10:54 20:30 32:08 ⛏ Fast Castle
22 1,169 12:43 22:43 49:27 ⛏ Fish Boom FC
19 994 10:47 27:46 — ⚔ Skirmisher Rush
16 841 11:01 25:36 —

Resources

Player Food Wood Gold Stone Spent Collected
26,705 13,565 12,945 2,350 55,565 81,829
9,905 12,525 6,000 2,605 31,035 37,204
10,440 9,235 4,055 2,025 25,755 33,970
11,935 5,072 6,335 1,075 24,417 30,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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