AoeStats
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Arena

504514142Analyzed
2v2 RM · 28d ago on Sep 5, 2026· 50m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
831
+16
🇩🇪 Burgundians · Germany
737
+19
🇪🇨 Teutons · Ecuador
885
-59
🇪🇨 Khmer · Ecuador
760
-36
Player eAPM Actions Feudal Castle Imperial Opening
25 1,296 10:16 16:13 29:57 ⛏ Fast Castle
19 979 11:50 28:38 —
18 937 10:09 21:07 38:49 ⛏ Fast Castle
18 939 11:01 19:53 35:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,815 21,605 20,290 950 72,660 86,862
20,980 8,820 13,450 5,130 48,380 57,765
16,625 13,495 8,050 2,805 40,975 51,057
14,615 9,025 6,295 1,180 31,115 41,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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