AoeStats
← OM | Romeo D. Sins

African Clearing

510691484Analyzed
4v4 RM · 4h ago on Oct 2, 2026· 95m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1497
+11
🇲🇽 Franks · Mexico
1457
+12
🇲🇽 Wei · Mexico
1426
+13
🇲🇽 Vietnamese · Mexico
1368
+15
🇨🇳 Burgundians · China
1398
-14
🇹🇷 Chinese · Türkiye
1379
-13
🇲🇴 Vietnamese · Macao SAR China
1360
-13
🇨🇳 Cumans · China
1333
-11
Player eAPM Actions Feudal Castle Imperial Opening
67 6,426 14:07 17:37 48:22 ⛏ Fast Castle
55 5,209 11:40 22:31 41:58 ⚔ Scout Rush
50 4,717 11:53 21:33 37:07 ⛏ Fast Castle
45 4,316 13:08 23:33 60:27 ⚔ Scout Rush
44 4,233 12:16 25:40 44:41 ⚔ Archer Rush
33 3,098 14:09 19:15 44:03 ⚔ Towers FC
32 3,021 12:19 29:30 47:44 ⚔ Scouts into Towers
27 2,544 14:18 19:53 52:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
88,985 51,640 39,855 6,970 187,450 191,811
84,425 29,465 37,010 5,900 156,800 176,775
94,310 32,517 23,605 2,470 152,902 192,302
70,865 27,378 30,655 8,960 137,858 141,720
51,805 41,360 13,100 2,050 108,315 114,618
49,600 23,148 21,275 4,540 98,563 100,749
33,605 45,233 15,225 4,250 98,313 104,068
22,245 40,710 23,525 3,650 90,130 91,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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