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Black Forest

510789946Analyzed
2v2 RM · 20h ago on Oct 2, 2026· 65m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
719
+16
🇫🇷 Franks · France
690
+16
🇪🇸 Shu · Spain
728
-17
🇪🇸 Persians · Spain
690
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,732 10:41 19:05 34:24 ⛏ Fast Castle
22 1,427 13:43 23:04 35:37 ⚔ Scout Rush
20 1,323 12:10 19:58 32:54 ⛏ Fast Castle
15 1,012 12:47 19:13 30:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,420 29,136 28,690 3,835 90,081 123,851
25,965 21,069 27,090 2,800 76,924 97,677
21,195 27,824 19,670 2,995 71,684 99,056
32,495 19,090 13,685 3,585 68,855 81,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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