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Black Forest

510132640Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 82m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
708
+14
🇨🇳 Ethiopians · China
630
+17
🇨🇳 Wu · China
599
+19
🇨🇳 Slavs · China
590
+19
🇬🇧 Koreans · United Kingdom
724
-19
🇪🇸 Huns · Spain
700
-19
🇨🇴 Bohemians · Colombia
681
-18
🇬🇧 Malay · United Kingdom
546
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 3,098 13:24 20:51 33:51 ⛏ Fast Castle
35 2,886 12:37 18:45 39:15 ⛏ Fast Castle
33 2,733 11:50 20:46 37:44 ⛏ Fast Castle
28 2,277 11:20 23:27 33:01 ⛏ Fish Boom FC
21 1,725 12:38 22:13 41:49 ⛏ Fast Castle
20 1,636 13:27 17:45 33:29 ⛏ Fast Castle
17 1,415 11:14 20:41 34:03 ⛏ Fish Boom FC
12 952 12:30 22:36 39:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,045 41,680 40,745 3,720 150,190 161,015
37,705 54,379 50,055 3,235 145,374 163,451
63,765 26,297 26,230 1,925 118,217 153,729
57,130 22,795 35,380 2,470 117,775 151,257
25,990 48,121 29,580 3,865 107,556 131,363
27,705 47,191 22,995 5,520 103,411 137,590
32,865 38,982 24,570 4,460 100,877 115,797
27,645 8,045 16,770 2,800 55,260 77,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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