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Black Forest

508460330Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 42m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
837
+12
🇬🇧 Bulgarians · United Kingdom
830
+12
🇨🇱 Burgundians · Chile
796
+14
🇨🇱 Khmer · Chile
757
+15
🇺🇸 Khmer · United States
803
-27
🇦🇷 Mongols · Argentina
738
-13
🇲🇽 Italians · Mexico
724
-12
🇪🇸 Huns · Spain
717
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,576 12:09 20:28 38:58 ⚔ Drush
21 913 13:30 23:54 — ⛏ Fish Boom
21 905 11:23 17:00 35:29 ⛏ Fast Castle
18 754 15:01 21:26 34:43 ⛏ Fast Castle
14 588 11:49 20:16 35:55 ⛏ Fish Boom FC
13 567 14:14 27:43 37:17 ⛏ Fish Boom FC
11 465 12:00 23:37 37:35 ⚔ Archer Rush
11 480 14:24 23:35 35:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,375 13,077 4,870 2,760 44,082 52,330
15,880 9,320 8,295 3,815 37,310 38,950
14,855 11,785 7,280 1,660 35,580 38,924
16,230 7,536 6,450 1,040 31,256 35,598
13,280 10,813 4,185 2,540 30,818 36,905
12,745 8,340 6,755 1,725 29,565 32,712
8,940 10,945 2,700 850 23,435 27,353
8,510 9,413 3,390 1,165 22,478 28,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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