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Lombardia

509935799Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 46m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
41 1,894 9:07 20:49 37:13 ⚔ Scout Rush
34 1,591 9:30 13:54 30:30 ⛏ Fast Castle
34 1,575 11:32 14:38 37:07 ⛏ Fast Castle
33 1,528 12:33 16:26 30:54 ⚔ Drush FC
31 1,468 11:11 15:57 35:25 ⛏ Fast Castle
28 1,297 10:11 17:24 32:05 ⚔ Scout Rush
26 1,222 12:17 16:50 36:05 ⛏ Fast Castle
20 938 10:51 18:01 33:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,815 21,310 14,955 3,585 70,665 71,342
30,020 18,919 11,540 1,800 62,279 63,651
26,965 16,319 9,850 1,945 55,079 59,298
14,970 22,179 11,675 1,600 50,424 57,557
25,495 10,704 9,360 3,775 49,334 55,786
22,190 13,924 9,040 2,485 47,639 50,815
16,565 10,309 10,450 2,660 39,984 43,618
18,640 9,507 7,330 2,150 37,627 43,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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